Ubisoft Affirms that it has canceled six projects including Prince of Persia.
On January 21, 2026, Ubisoft officially stated that it has cancelled six video game projects as part of a significant organizational, operational and portfolio reset. In one of the official press releases, the company chose to cancel these titles on the grounds that they failed to satisfy the enhanced quality standards, or were inconsistent with new prioritization standards. The most notable of the abandoned ones is a remake of Prince of Persia: The Sands of Time, which had been in a state of continuous delays and developers since the time of its initial announcement in 2020.
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https://www.bbc.com/news/articles/c6200g826d2o
According to the publisher, the rest of the five scrapped projects are four unannounced projects, three of which were also said to be new intellectual property, and one mobile game. Ubisoft Chief Financial Officer Frederick Duguet said the decisions were based on a comprehensive review that was carried out during the months of December and January. Duguet had asserted that the shift was occasioned by a degree of competition never witnessed before as well as a market that has grown increasingly discerning when it comes to big-budget AAA releases.
In Canada and Sweden, Studio Closures are as a result of massive Restructuring.
In addition to the cancellations of the games, Ubisoft has already verified the shutting down of two of its branches in abroad development. It formally closed its studio in Halifax, Canada, and Stockholm, Sweden, stating that it had to reduce the size of the organization and restructure its performance by making the company more efficient. Reports of GamesIndustry.biz estimate that the shutdown of Ubisoft Halifax would impact 71 workers, with many of them having just joined the first North American labor union to come into existence at the company.
The company also validated that it is in the process of restructuring activities in other sites, such as Ubisoft Abu Dhabi, RedLynx, and Massive Entertainment. Although the extent of global job losses is not yet confirmed by official sources, reports by industries indicate that about 144 jobs are done away with in the initial phase of this reset. Ubisoft said that such tough choices are aimed at creating a more sustainable company that would be able to devote its resources to the most promising franchises and Games-as-a-Service (GaaS) experiences.
Five New “Creative Houses” to Take Future Development.
Ubisoft declared that it is dividing its worldwide growth force into five large-scale houses completely focused on development in a major change to its own operating model. All houses will be independent business units that have the overall financial ownership and accountability towards certain genres. Vantage Studios, which is the first, is supposed to be in charge of the annual billionaire brands such as Assassin’s Creed, Far Cry, and Rainbow Six. The second division will deal with the competitive shooters, and the third will take care of the existing live-service game titles like The Crew and Skull and Bones.
The fourth Creative House aims at narrative-driven fantasy and adventure games, such as such brands as Rayman, Anno, and Beyond Good and Evil. The series is mentioned as being held in this division in case it is remade later, even though the Prince of Persia remake has since been canceled. According to Ubisoft, this decentralized approach will enable quicker decision-making and more effective correspondence with the expectation of players. The headquarters will have a central “Creative Network” that will apparently offer common technology and infrastructure to all five divisions.
Portfolio Reset Financial Outlook and Impact on the Market.
Ubisoft financial performance was also deeply affected by the news of the reorganization, as it is said that the company stock experienced a sharp decline of about 33 percent to its lowest point in over ten years. The company has formally updated its financial outlook of the financial year that ends in 2026, where it has anticipated an operating loss of around 1 billion EURO (1.17 billion dollars). It is alleged that this cutback is as a result of the loss incurred due to the cancellation of these six games and the move to delay seven other projects to 2027.
The Ubisoft management claimed that any refocus will affect, in the short term, financials significantly, but it will also benefit the long-term orientation of the group. Analysts have observed that the company is now gearing up to a turbulent time as it tries to shift to leaner and more focused releases. Besides the structural changes, Ubisoft is also said to introduce a mandatory five-day in-office policy to all employees, which some observers in the industry suggest may result in yet more voluntary departure among remaining staff.

